- Time Crisis 4 Arcade Game
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- Time Crisis 4 Arcade Game For Sale
- Time Crisis 4 Arcade Game Dimensions
Recent play by Bafusa. Comments about Time Crisis 4: This game is kinda hard, They could of added more weapons too, This game is fun compared to most of the other games on here, I liked the graphics too, I used to love time crisis at the arcades. Get the best deal for Collectible Arcade Gaming Replacement Parts from the largest online selection at eBay.com. Browse your favorite brands affordable prices free shipping on many items.
Time Crisis | |
---|---|
Genre(s) | Light gun shooter Rail shooter First-person shooter |
Developer(s) | Namco Nex Entertainment |
Publisher(s) | Namco Bandai Namco Entertainment |
Platform(s) | Arcade, PlayStation, PlayStation 2, PlayStation 3, iOS |
First release | Time Crisis December 1995 |
Latest release | Time Crisis 5: True Mastermind August 2015 |
Time Crisis is a first-personon-railslight gun shooter series of arcadevideo games by Namco. The first installment of the series was released in the arcades in 1995[1] and later ported to the PlayStation consoles.[2]
- 2Games
- 2.1Main Series
- 2.2Arcade/Console Spinoffs
- 2.3Mobile Spinoffs
- 3Gameplay
Overview[edit]
GunCons were bundled with the console versions of Time Crisis. This is a GunCon for the original PlayStation.
The setting of each Time Crisis revolves around a serious threat to usually one nation. However, some games have involved a threat to either the world (Time Crisis II) or the protagonist (Time Crisis: Project Titan). The V.S.S.E. (Vital Situation, Swift-Elimination), a covert organization, must send in its highly skilled agents to eliminate any security threats. The first Time Crisis had three stages with four areas (location where the game starts) each. The second and third installments have three stages, each with three areas. The fourth installment adds a prologue for a total of 4 stages each with three areas (with the exception of the prologue, which has only one area). The fifth installment has an exclusive upgrade kit version of (True Mastermind edition, which is the full version of the game) to double the stages from 3 to 6, with 3 areas that were interconnected with each other, thus there would be no breaks/loadings after clearing an area (with the exception of the final stage, which only has one area).[3]
Many of the fighting areas are dangerous situations, such as a steadily capsizing ship or a train dangling off a damaged bridge (as in Time Crisis 3). In the third and fourth installments, supporters from various organizations come in to assist the V.S.S.E. agents, sometimes to aid them in their mission, sometimes to protect their own reputations. Crisis Zone has a different plot. It takes place in the United Kingdom and concerns the S.T.F. (or Special Tactical Force)'s attempt to destroy the U.R.D.A., a terrorist organization. Razing Storm and Time Crisis: Razing Storm, which take place in the near-future, involve an elite task force known as S.C.A.R. (Strategic Combat and Rescue) being sent to a South America country during a revolution to capture and defeat the mastermind who has orchestrated an attack on the United States together with several international military organizations, while battling terrorists and other renegade soldiers.
Games[edit]
Main Series[edit]
Time Crisis (1995)[edit]
The first Time Crisis was released for arcades in 1995[1] and ported to the PlayStation in 1997. It was the first game to support the GunCon light gun peripheral.
Time Crisis II (1998)[edit]
A two-player sequel, titled Time Crisis II, featured two machines linked together, allowing players to cover each other. Each player dispatches enemies on slightly different routes, creating unique environments to defend themselves on. It was released for the arcades in 1998 and for the PlayStation 2 in 2001. It was the first game to support the GunCon 2 light gun peripheral.
Time Crisis 3 (2003)[edit]
In 2003, Namco released Time Crisis 3 for arcades and the PlayStation 2. It granted four different weapons available at the start (handgun, machine gun, shotgun and grenade launcher). The ammo of the latter three had to be recharged during play. The home version, released for the PlayStation 2 featured a new side story in which the player can use a sniper rifle during certain scenes.
Time Crisis 4 (2006)[edit]
In 2006, Time Crisis 4 was released and introduced a refined multi-hiding system (similar to the one featured in Time Crisis: Project Titan) where the player can move the gun in a certain direction to move the character's position in certain areas of the game regardless whether or not the player may hiding or attacking the enemy. A PlayStation 3 version was released in 2007 in the United States and Japan, and in 2008 in Europe and Australia, bundled with the GunCon 3 light gun peripheral. It was notable for introducing a first-person shooter mode to the series.
Time Crisis 5 (2015)[edit]
Time Crisis 5 was released by Namco in March 2015 in the arcades. It is the first entry in the Time Crisis series to use Epic Games' Unreal Engine. Unlike its predecessors, the game uses two pedals. Namco later announced a True Mastermind edition (真の黒幕編 Shin no kokumakuhen) of the game which was released near the end of August 2015, and includes the second half of the game, consisting of three new stages, for a total of six stages, the largest in the series.[4][5]
Arcade/Console Spinoffs[edit]
Crisis Zone (1999)[edit]
Crisis Zone was released in 1999 in the Arcades. While Crisis Zone had similar play mechanics as with Time Crisis, Crisis Zone featured solo play with a fully automatic machine gun (as opposed to the standard pistol, though the pistol can be used later in the remake version), interactive backgrounds, and a different storyline centering on the anti-terrorist tasks of elite S.T.F. trooper Claude McGarren (spelled 'Croad MacGalain' in the arcade version). A PlayStation 2 remake of the title was released in 2004 and turns it into a subtitle of its full name, Time Crisis: Crisis Zone.
Time Crisis: Project Titan (2001)[edit]
A side story to the first Time Crisis game Time Crisis: Project Titan, was released in 2001 exclusively for the PlayStation, featuring a new multi-hiding system.
Razing Storm (2009)[edit]
In 2009, another spin-off game, Razing Storm, was released in the Arcades. It was re-released in October 2010 with the title Time Crisis: Razing Storm, for the PS3. This version is known in Japan as Big 3 Gun Shooting and comes packaged with Deadstorm Pirates and the arcade version of Time Crisis 4. All games feature full PlayStation Move and GunCon 3 support.
Mobile Spinoffs[edit]
Time Crisis Strike for iOS (2009)[edit]
Time Crisis Strike was released by Namco in January 2009 for iOS. It is a spin-off of Time Crisis 3, with a different story.
Time Crisis Elite for J2ME (2009)[edit]
A spin-off mobile game, Time Crisis Elite, was developed by Electronic Arts and published by Namco for Java based mobile phones in 2009. The game divides the screen to sections, each relating to a key in non touch screen versions.
Time Crisis 2nd Strike for iOS (2010)[edit]
Time Crisis 2nd Strike was released by Namco in September 2010 for iOS. It is the sequel of the Time Crisis spin-off and the alternate version of Time Crisis 4. It allowed players to use another iOS device as a gun controller via the app iGunCon. It is no longer available for purchase as of March 30, 2015.[6]
Gameplay[edit]
Time Crisis focuses on shooting all on-screen enemies in an area within a specific time limit to continue on to the next area and complete the level. The franchise's distinctive feature is its cover system: the player steps on a foot pedal to have the player character emerge from cover and attack enemies, and releases the pedal to get behind cover, protecting the character from enemy attacks but leaving them unable to shoot. In Time Crisis 5, the pedal has been redesigned as two pedals, one in the left and one in the right, to give the player 2 positions from which to emerge from cover and catch enemies unaware. The player must take cover to reload their standard gun. Time Crisis 3 introduced new weapons: a machine gun, shotgun, and grenade launcher, that have limited ammunition but can be replenished by killing certain enemies. To switch weapons in Time Crisis 3 and 4, the player must press the trigger while behind cover; in Time Crisis 5, a separate button located on the left and right of the gun controller allows the player to switch weapons at any point.
The countdown clock prevents the player from remaining behind cover for too long and imposes a time limit to clear the stage of enemies. The player must manage their time in and out of cover to attack enemies on sight, while avoiding being hit by direct shots. In Time Crisis and Project Titan, after the clearance of an area the game adds only a partial amount of time to the overall clock while the timer keeps running down and the game ends if the time reaches zero. In multiplayer installments (starting with Time Crisis II), the clock resets after the player clears their immediate area of enemies, and will deduct 1 life point if it reaches zero. Time Crisis 5 introduces new scenario-specific timed sequences apart from the standard countdown clock where the player must act within a specific timeframe: dodge moments (the player must press the indicated left or right pedal to avoid a hit from incoming debris), a sniper level (killing enemies from concealed positions), and slow-motion target sequences (shooting bullseyes painted on a target before they turn red).
Hit detection[edit]
In the first Time Crisis enemies fired 'unannounced' direct hits, which caused problems because players did not know when they would be hit and take damage. Different-colored enemies provided different accuracy-levels (with red soldiers the most accurate). Project Titan attempted to address that problem using 'different colored bullets', but this did not fix the 'unannounced' direct-hit issue. This problem was fixed in Time Crisis II; life-threatening shots are indicated with a red flash (known as a 'crisis flash') which gives the player time to release the pedal. Since then, this mechanism of hit detection would be used in later main installments. In Crisis Zone, enemies that are about to hit the player with a shot had a target icon on them, reminding the player to stun them quickly or hide. Physical objects such as punches, kicks, and blades will not be announced so players would need to shoot or hide quickly. In Razing Storm, enemies which about to attack the player will marked with a crosshair, with four arrows constantly closing into the center. Letting the arrows hit the center resulted in losing a life. Throwing weapons, such as grenade and rockets are indicated with a yellow triangle, and these attacks can be deflected by shooting them.
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References[edit]
- ^ ab'Time Crisis'. Electronic Gaming Monthly. Ziff Davis (76): 217. November 1995.
- ^'time crisis arcade video game, namco, ltd. (1995)'. Arcade-history.com. 2012-02-13. Retrieved 2012-06-13.
- ^'Time Crisis 5 To Debut At EAG2015 - Arcade Heroes'. 15 December 2014.
- ^'Arcade Belgium - EAG International 2015 report (en)'. www.arcadebelgium.be.
- ^dlon9 (28 August 2015). '[dlon9] Time Crisis 5: P1 Stage 1-6 (Final) No Damage Mission Complete (Player 1 Solo)' – via YouTube.
- ^'Bandai Namco Terminating i Love Katamari, Noby Noby Boy, Splatterhouse, Many More On iOS - Siliconera'. 30 March 2015.
External links[edit]
- Time Crisis series at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Time_Crisis&oldid=917974647'
Time Crisis 4 | |
---|---|
Developer(s) | Nex Entertainment |
Publisher(s) |
|
Designer(s) | Hajime Nakatani (producer) Takashi Satsukawa (director) |
Platform(s) | Arcade, PlayStation 3 |
Release | ArcadePlayStation 3
|
Genre(s) | Light gun shooter (Arcade, PS3) First-person shooter (PS3, excluding Razing Storm) |
Mode(s) | Single-player, multiplayer |
Cabinet | 29' Standard twin 4:3, 52' Deluxe twin 4:3 |
Arcade system | Namco System Super 256 |
Display | Raster, horizontal orientation |
Time Crisis 4 is the fourth installment in Namco's Time Crisis series which introduces new features to the cover-based light gun shooter gameplay engine of its predecessors alongside a new story and roster of characters. It was initially released as an arcade game in 2006, and was ported in 2007 for PlayStation 3, with the Guncon 3 light gun peripheral and features a new first-person shooter mode.[5] It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller but without the first-person shooter mode.
- 1Plot
- 2Background
Time Crisis 4 Arcade Game
Plot[edit]
The game opens in California, where intelligence officials from both the United States Armed Forces and the paramilitary V.S.S.E. organization learn about a top secret weapon targeted for terrorists' smuggling and their plot. William Rush infiltrates a pier to gather information, and finds that the enemy has already acquired the insect-like weapons (codenamed 'Terror Bite'). After being told by Elizabeth Conway about an information leak incident at the airport, Rush goes to the airport to help VSSE agents Giorgio Bruno and Evan Bernard, who had been sent to stop the weapons trade. After leaving the airport, they head to the city, where they defeat Marcus Black. They discover U.S. Armydog tags on each enemy, meaning they are not just terrorists, but rogue American soldiers. The terrorist faction is then revealed to be the Biological Weapons Special Operations Unit (AKA the Hamlin Battalion).
Rush, Giorgio and Evan fly to Wyoming's secluded bio-weapons research facility, but are too late to stop the supply of Terror Bites from being stolen. After defeating Jack Mathers, they soon learn that the Hamlin Battalion is attacking Buckley Air Force Base near Aurora, Colorado, prompting the men to rush to the base. As Rush, Giorgio, and Evan arrive, a number of unmanned combat aerial vehicles (UCAVs) depart the base without warning. Rush leads the Colorado National Guard toward an entrance, while Giorgio and Evan try to take care of the UCAVs. They also encounter V.S.S.E.'s old enemy Wild Dog in the base who, in addition to his standard hand gun, gatling gun and RPG, is now armed with a grappling hook and tractor beam device. After a long battle, Giorgio and Evan defeat him, ending with Wild Dog detonating himself once again. Meanwhile, Rush defeats Wild Fang (Wild Dog's younger partner from the previous game), sending him into the path of a UCAV as it lifts off.
It is revealed that the Terror Bites' creator, Colonel Gregory Barrows hijacked the nuclear-armed UCAVs to destroy the United States in retaliation for the poor treatment he received from the military. After Giorgio and Evan defeat Barrows near the control center, Rush and his unit form a human pyramid to lift Giorgio and Evan into it to stop the missiles, where the agents press a big red button on the control computers to self-destruct all nuclear missiles that the UCAVs have already launched.[6]
Time Crisis 4 Arcade Game Dimensions
Voice cast[edit]
Character | Japanese voice actor | English voice actor |
---|---|---|
William Rush | Akio Ōtsuka | Christopher Sabat |
Giorgio Bruno | Hiroaki Miura | David Vincent |
Evan Bernard | Travis Willingham | |
Elizabeth Conway | Mariko Suzuki | Megan Hollingshead |
Marcus Black | Hisao Egawa | Sam Riegel |
Gregory Barrows | John Snyder | |
Head of VSSE | Daisuke Gōri | Michael McConnohie |
Frank & Jack Mathers | Chuck Cope | |
Wild Dog | N/A | Dave Mallow |
Wild Fang | Koji Tobe | Vic Mignogna |
Terrorist Leader | Rikiya Koyama | Kirk Thornton |
Larry Garfield | Taimei Suzuki | Michael Gough |
David Maxwell | Chikao Ōtsuka | N/A |
Background[edit]
The game was first shown at E3 2006 prior to its recent final revision arcade release. One major change is the addition of the multi-screen or multi-hiding system, introduced in Time Crisis: Project Titan. Unlike Project Titan, which players went on the offensive, players are placed on the defensive. In Project Titan, players had to hide and shoot arrows to switch screens. Screen switching has been refined to allow the player to merely point the gun outside the screen to move around. The game also utilizes a new light gun control with infrared emitters. Prior to this, all Namco light gun games used gun controllers that relied on cathode ray timing. Because Namco's light guns with cathode ray timing utilized memory chip-to-lens pointing, the arcade cabinet designers had to ensure that the infrared-emitting light gun controllers would provide the same accuracy as their cathode ray timing-based gun provided in the past. This delayed the game's release given past accuracy issues with IR light guns. The player can choose to customize gun calibration and/or turn the blowback on or off with a pre-game code explained in the cabinet. The game, like its predecessors is available either in a 29' standard twin cabinet or a 52' deluxe twin. It also includes the multiple weapon system introduced in Time Crisis 3, with the pistol, machine gun, shotgun, and grenade launcher,[7] and also features new vehicle sections with similar gameplay mechanics to the Sega Arcade/Nintendo Wii shooters Gunblade NY and LA Machineguns. On several occasions, the player is equipped with a machine gun with infinite ammo or a sniper rifle used to shoot the tires on a marauding truck. Several other functions exclusive to the game includes a scene where the player must pull himself from quicksand, several scenes where a certain position must be defended, with the penalty of one life if the position is lost. On multiple occasions, Rush appears onscreen, whether caught in a trap or attacking an enemy as a diversion and care must be taken to avoid shooting him. It also features a voice navigation system that guides players through different situations. Given the voice navigation system, it can be voiced either in Japanese or English. Prior to the game, it was voiced exclusively in English.
PlayStation 3 release[edit]
The game was released for Sony's PlayStation 3 exclusively bundled with the GunCon 3 light gun peripheral,[8] the PlayStation 3 edition features 480p (4:3) and 720p (16:9 widescreen) support and a specially-programmed first-person shooter mode, which players engage combat similar to a typical FPS game, but with manual gun pointing, aiming, and firing, in addition to the arcade mode.[9][10] Players play as Captain William Rush for 5 levels and as VSSE agents Giorgio Bruno or Evan Bernard for 10 levels through the game's 'complete mission', complete with arcade footages when playing as Giorgio or Evan.[6][11] Much like its predecessors, it featured the Crisis Missions that has some backstories, starring star of Time Crisis characters from previous installments. The game was re-released on the PlayStation 3 as part of Time Crisis: Razing Storm, released in October 2010, with support of the PlayStation Move controllers.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||||||
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Time Crisis 4 Arcade Machine
The game received mixed reviews, with an average GameRankings score of 60.70%,[12] and a Metacritic score of 60 out of 100.[13]GameSpot gave the game a 5.5 out of 10,[7] while Jeff Haynes of IGN gave it an 8 out of 10, concluding that it is 'a fun game for any shooting fan looking to blast away with their PS3.'[5] Matt Miller of Game Informer, however, was more critical of the game, giving it a score of 4.25 out of 10,[17] criticizing its first-person shooter mode, 'ludicrous plot', and shooting mechanic.[17]GamePro rated Time Crisis 4 a positive score of 4 out of 5, saying the games plays just like the arcade, but replayability is an issue.[18]X-Play also gave the game a score of 4 out of 5.[24]
One of the main key areas was the Guncon 3 controller included with the game. Chris Remo of Shacknews stated that it uses 'two analog sticks for full movement and camera control, with pointer-based aiming on top' and that once 'you get accustomed to it, this control actually works just fine, and feels like it could be the basis for its own game. '[10] According to Miller, however, the controller 'feels cheap,' with analog sticks that are 'chintzy and hard to use'; referring to the left-hand subgrip which forces the main shooting handgrip to be held with the right hand, Miller claims that the Guncon 3 'hardly accommodates left-handed players.'[17] Ryan Davis of GameSpot expressed that the complexity of the control scheme seems to contradict the pick-up-and-play mentality of the light gun genre.[7]
References[edit]
Time Crisis 4 Arcade Game For Sale
- ^Purchese, Robert (2008-03-26). 'Killzone 2 coming in September News // PS3 /// Eurogamer'. Eurogamer.net. Retrieved 2013-12-12.
- ^'Games Release Schedule'. Sony Computer Entertainment Australia. 2008-02-29. Archived from the original on 2008-04-03.
- ^'Time Crisis Razing Storm Release Information for PlayStation 3'. GameFAQs. Retrieved September 12, 2010.
- ^'PlayStation Move 対応「BIG 3 GUN SHOOTING」 10 月21 日(木) 発売' [Big 3 Gun Shooting for PlayStation Move: October 21 (Thursday) release] (PDF) (in Japanese). Tokyo, Japan: Bandai Namco Games. 6 July 2010. p. 2. Retrieved 2010-07-14.
- ^ abcHaynes, Jeff (November 19, 2007). 'Time Crisis 4 Review'. IGN. Retrieved 2014-02-20.
- ^ ab'More reloaded Time Crisis 4 screenshots'. Quick Jump Gaming Network. Caputo Media. Retrieved 2013-12-12.
- ^ abcdDavis, Ryan (November 21, 2007). 'Time Crisis 4 Review'. GameSpot. Retrieved February 20, 2014.
- ^Antoine Morcos. 'Time Crisis 4 sur PlayStation 3'. Jeuxfrance.com. June 13, 2007.
- ^ ab'Time Crisis 4: Review'. GameTrailers. December 19, 2007. Retrieved 2014-02-20.
- ^ abRemo, Chris, Time Crisis 4 ReviewArchived 2008-12-07 at the Wayback Machine, Shack News, Nov 21st 2007, Accessed Mar 29, 2008
- ^'Time Crisis 4: Hands-On with FPS Mode'. GameSpot. 2007-09-14. Retrieved 2013-12-12.
- ^ ab'Time Crisis 4 for PlayStation 3'. GameRankings. Retrieved 2011-05-07.
- ^ ab'Time Crisis 4 Critic Reviews for PlayStation 3'. Metacritic. Retrieved 2014-02-20.
- ^'Time Crisis 4'. Edge: 87. January 2008.
- ^'Time Crisis 4'. Electronic Gaming Monthly (193). January 2008.
- ^Reed, Kristan (April 14, 2008). 'Time Crisis 4 Review'. Eurogamer. Retrieved February 20, 2014.
- ^ abcdMiller, Matt (January 2008). 'Time Crisis 4: It's A Crisis Alright'. Game Informer. Minneapolis, Minnesota (177): 90. ISSN1067-6392. OCLC27315596. Archived from the original on 2007-11-22. Retrieved 2007-11-21.
- ^ abKim, Tae (10 October 2007). 'Review: Time Crisis 4'. GamePro. Archived from the original on 2007-12-20. Retrieved 2008-01-11.Italic or bold markup not allowed in:
|publisher=
(help) - ^Damiano, Greg (January 8, 2008). 'Time Crisis 4 Review'. Game Revolution. Retrieved February 20, 2014.
- ^Lynch, Casey (November 20, 2007). 'GameSpy: Time Crisis 4'. GameSpy. Retrieved February 20, 2014.
- ^Bedigian, Louis (November 25, 2007). 'Time Crisis 4 with Guncon - PS3 - Review'. GameZone. Archived from the original on October 4, 2008. Retrieved February 20, 2014.
- ^Kolan, Patrick (April 22, 2008). 'Time Crisis 4 AU Review'. IGN. Retrieved February 20, 2014.
- ^Dun, Teresa (January 2008). 'Review: Time Crisis 4'. PlayStation: The Official Magazine. Future US (2): 85.
- ^D'Aprile, Jason (January 29, 2008). 'Time Crisis 4'. X-Play. Archived from the original on November 22, 2008. Retrieved February 20, 2014.Italic or bold markup not allowed in:
|publisher=
(help)
Time Crisis 4 Arcade Game Dimensions
External links[edit]
- Time Crisis 4 at Namco Bandai
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Time_Crisis_4&oldid=918407952'